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The Magus class is an effort to bring an open style of magic to old-school gaming table. I want to evoke the classical mage, the ones that perform lengthy rituals to call forth [powerful and mysterious magic.

Instead of having pre-determined distances, targets, effects, and durations, you design the exact nature of the spell when you are casting it. This is done using a short list of parameters to determine the energy cost of the spell, which then determines how long the spell takes to cast.

This class may take a little extra effort from the player to keep the game moving, and it works best with a non-combative relationship between player and GM to make sure the magic gets adjudicated in a manner that is fair to both the player and the game.

Made for use with the Old-School Essentials and other old-school tabletop roleplaying games.

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OSE_Class_Magus_2 page spread.pdf 82 kB

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