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Small Time Adventures is a game for the Game Master who wants to avoid complicated systems. All creatures, allies, monsters, threats, and whatever else you want to give stats gets a single Target Number. You roll a single d6 when you want to see if they succeed. It's fast, and it gets out of your way.

Small Time Adventures is a game for the Players who like to roll a lot of dice! Players use pools of d6s to determine if their character succeeds. These d6s come from slices of the traditional fantasy archetypes (Bard, Mage, Thief, and Warrior) which are used to define their Past, Present, and Future. 

Small Time Adventures is for people looking for a quick game for a fun evening. This game works with most adventures made for any fantasy game with very little conversion required!

Have fun on your Small Time Adventures!

=====UPDATE Version 1.3 =====

  1. Adjusted HP calculation to allow for growth with specialization.
  2. Adjusted inventory capacity to reflect class interest.
  3. Adjusted armor system to reflect class interest and be less crunchy.
  4. Added additional XP gain points.
  5. Reformatted some spacing for better readability.
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMadison
GenreRole Playing
Tagsdicepool, Fantasy, One-page, OSR, role-playing-game, Tabletop, tabletop-role-playing-game
Average sessionA few hours

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Click download now to get access to the following files:

small Time Adventures 1.3.pdf 87 kB
OLD Small Time Adventures (1.2).pdf 1.1 MB
OLD Small Time Adventures (1.1).pdf 941 kB

Development log

Comments

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A bit cluttered visually but it's really impressive you managed to fit a class system. Seems Pretty good for a ruleslight adventure with familiar fantasy vibes. Not sure how it would fare for long adventures since it may get slightly monotone but it has the advantage than you could probably get the dopamine rush from advancement withou needing to spend too much time.

I've been getting a lot of feedback talking about it not being visually very good. That seems to be an area I need to work on for it. I definitely wouldn't use this to run long games, but it should hold up for a few sessions/adventures. I'm working on an update that will hopefully make the whole thing easier to read as well as add a couple more features that might help its longevity.

Thanks!